Sith Warriors in SWTOR can become one of two advanced classes at level 10, a Sith Marauder (A pure DPS Class) or a Sith Juggernaut (DPS / Tank class that uses sheilds and heavy armor). The Sith Marauder uses two light sabers to do impressive melee damage. Sith Marauders have three trees to choose talents from: Annihilation (DPS tree), Carnage (DPS tree) and Rage (a shared DPS tree shared with the Juggernaut Class).
Below I will list the best sith marauder builds to use for your sith warrior so you do not have to waste valuble play time figuring out what sith marauder builds work best.
If you wish to submit a marauder build please email it to admin@marauderbuilds.com, listing what it is for and any other relevant information I should know about this marauder build.
The changes that effect Sith Warriors in patch 1.2 are as follows:
-Deadly Throw's "Trauma" effect can no longer be cleansed.
-Force Camouflage now additionally reduces all damage taken by 50% while active.
-Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown.
-Predation now affects all Operation Group members.
-Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash.
Carnage
-Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
-Ataru Form now correctly triggers when fighting very large targets.
-Erupting Fury has been replaced by Stagger, which increases Force Charge's immobilize effect.
-Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point.
Annihilation
-Ferocity has been replaced by Enraged Charge, which increases the Rage generated by Force Charge.
-Phantom no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
-Seeping Wound now applies a 50% movement speed reduction (up from 30%).
-Short Fuse is now located in Tier 1 of the skill tree and has replaced Quick Recovery. *UPDATED 4/5*
Builds that focus on the Annihilation tree (DPS tree).
31/3/7 - PVE Annihilation Build - This is the main build now that should be used for Annihlation DPS. As Ravage has been buffed it is a little more usefull now.
31/5/3 +2 - Standard Annihlation PVP Build - Standard PVP spec for Annihlation. This spec has 2 extra points that can be placed in either:
Phantom, Defensive Roll or Stagger
Marauder builds that focus on the Carnage tree(DPS tree).
3/34/2 +2 - Marauder Carnage PVP Build - This is the base spec that should be used for marauders for carnage sith marauders for pvp. This build has 2 points left over that can be used for: Short Fuse but other options include Stagger, Narrowed Hatred or Decimate
2/32/7 - Carnage Leveling Build
Marauder builds that focus on the Rage tree(DPS tree) will be listed here.
2/2/31 +6 - Rage Smash Build - This is a smash build with 6 extra points that can be put into different talents.
5/4/31 +1 - Rage Build - This is an alternate rage build, with more focus on VS and less on defense, with 1 extra point that you can put into what you want.
Marauder builds that have talents mixed in several marauder trees will be listed here.
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